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Vertical Slices

Project type

Game Mechanics

Date

Sept 2025 - Present

Link

A modular, open-source collection of Unreal Engine 5 vertical slices — self-contained game mechanic implementations designed to be reusable, extensible, and dropped into any project. More info on the GitHub page.

• Programming Patterns: Uses Facade, Component, Observer, Command, and State patterns for clean, decoupled, scalable architecture.
• Parkour System: Independent Sprint, Slide, Landing, Vault/Mantle, Wall Run, Grappling Gun, and Ledge Grab components with an enhanced jump system featuring coyote time, sprint-boosted jumps, and context-aware jump handling.
• Portal System: Paired teleportation portals with smooth transition, velocity preservation, and camera reorientation on teleport.
• NPC System: State Tree-driven enemy with AI Perception — patrols, investigates sounds and sights, chases the player, and supports behind-the-back assassination with animation and audio.
• Demo Ready: Includes a test map with Mixamo animations and free sound effects for immediate playtesting.

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