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Parkour Base
A modular, open-source parkour framework for Unreal Engine 5, developed as part of a vertical slice project, with parkour being the first slice. More info on the GitHub page.
• Programming Patterns: Uses Component, Observer, Command, and State patterns for clean, decoupled and scalable architecture.
• Modular Components: Independent Sprint, Slide, Landing, Vault/Mantle, Wall Run, and Grappling Gun systems for flexible integration.
• Enhanced Jump System: Coyote time, sprint-boosted jumps, and context-aware jump handling.
• Reusable & Extensible: Components are decoupled, enabling easy mixing, matching, or expansion.
• Demo Ready: Includes a test map and Mixamo animations with free sound effects for immediate playtesting.







