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Parkour Base

Project type

Game Mechanics

Date

September 2025

Link

A modular, open-source parkour framework for Unreal Engine 5, developed as part of a vertical slice project, with parkour being the first slice. More info on the GitHub page.

• Programming Patterns: Uses Component, Observer, Command, and State patterns for clean, decoupled and scalable architecture.

• Modular Components: Independent Sprint, Slide, Landing, Vault/Mantle, Wall Run, and Grappling Gun systems for flexible integration.

• Enhanced Jump System: Coyote time, sprint-boosted jumps, and context-aware jump handling.

• Reusable & Extensible: Components are decoupled, enabling easy mixing, matching, or expansion.

• Demo Ready: Includes a test map and Mixamo animations with free sound effects for immediate playtesting.

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