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Shadow's Veil
Shadow's Veil is a recent solo project that showcases a first-person stealth game made for my university assignment in around 1 month's time.
• Created movement-based stealth mechanics where the player can use darkness to their advantage if they remain still in a dark place.
•Inspired by the Aragami series, developed the shadow teleporting mechanic, where the player can jump from shadow to shadow with the press of a button.
• Developed light-based mechanics where the player can turn off lights using shadow charges in order to make an area dark, which would also attract AI guards.
• Implemented AI patrolling and detection(using Unreal's AI Perception System and behaviour trees and custom LOS detection where player is in way of some light source).
• Created a simple waypoint visualization to objective, and a working save/load system with checkpoints autosave(which saves inventory data as well) using Unreal libraries.
• Added audio cues to various gameplay mechanics which would familiarize the player with the actions happening in the game.