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To Be The Hero
An online multiplayer last-man-standing game made in Unreal Engine 5 with Unreal's Online Subsystem(using Steam) and implemented dedicated servers using Playfab. This was a group university project, consisting of 3 designers and 1 programmer.
• Learned and implemented Unreal's Multiplayer Framework
• Brought to life the designer's concepts and mechanics
• Led as project leader, organised meetings, delegated tasks, helped plan out a proper timeline
• Implemented dedicated servers using Playfab and created a blog tutorial as well
• Added client hosted system using Steam(dev port)
• Made use of both blueprints and C++ to successfully implement gameplay with replication
• Created several mechanics from scratch as desired by designers including attacking/throwing objects, horse riding, server-sided AI fairies shooting at players, and moving platforms and boulders
• Implemented PlayFab functionalities such as Register/Login, Currency-Inventory System, and custom functions using Cloud Scripting